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From: Stuart B. <stu...@gm...> - 2017-01-29 10:00:46
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Hi Vic, Sure sounds like a shader compilation problem. Shader "0" will switch off the shaders and just use the "fixed pipeline" which just applies the shader and some standard lighting functions. Could you send me (off-list) your fgfs.log file with shader "1", please. -Stuart On Sun, Jan 29, 2017 at 8:34 AM, Vic Marriott <vi...@uw...> wrote: >>>> Vic, is there any shader info (compile failed) in the log? <<< > > I can't find any, however, if I turn the shader performance down to zero the > buildings show textures. > > As the default appears to be "1" I was thinking it would need increasing to > make the shaders work, not reducing. > > Vic > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |