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From: Gaétan A. <gae...@be...> - 2016-12-20 11:57:35
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On Mon, 19 Dec 2016 19:47:49 +0100 Geoff McLane <ub...@ge...> wrote: Hi Geoff, > Hi Gaetan, > > Thank you for your clear, quick reply... > > Meantime, had went on to trying 'fgpanel' in Windows... Wow, an even > more spectacular, and complete image in Win 10 64-bit, with a 24" > screen, AMD Radeon R7 200 series, lot of RAM, etc, etc... > > http://geoffair.org/tmp/IMG_20161219_180351.jpg > > As you suggested, just copied the 'LED-16.ttf' to 'led.ttf', and the > font problem went away... > > And unfortunately this beautiful image is **not** captured by the > windows 'Print Screen' key, so had to resort to my phone again... > which seems unable to exactly focus, but in real life it is very > crisp, and crystal clear... SPECTACULAR! even... > > And ok, you seem to have immediately solved the question of why the > top right 4 instruments are missing in RPI - lack of GPU memory! Will > certainly get around to experimenting with giving it more GPU > memory... > > My little problem here is that my RPI runs 24/7 doing some other > little jobs, which no doubt eat up some memory, so must stop this, > re-boot, etc, but will get there... > > I too am presently re-compiling the latest FG next, in Ubuntu 14.04 > linux, to try it there... > > And will try to tidy up my Windows cmake fixes, combining them, if I > can, with your subsequent changes in your fork... we do want to be > able to disable 'fgpanel' build for those that do *not* want to > compile and install say GLEW 2.0.0 from source... > I make the build of FGanel optional if GLEW or GLUT are not found. I have also add a flag to CMake to disable the build of FGPanel (-DENABLE_FGPANEL=OFF default ON). It is committed in my branch. > They could do that now with a cmake option -DWITH_FGPANEL:BOOL=NO, but > it should also be automatically disabled if certain dependents are not > found... just giving a helpful warning... > > But that will probably be tomorrow, or soonest... > > Now that it seems all back working, a question - Is there a way to > reduce, restrict the image size, or must it always be 'full screen'? > Maybe like a --screen-size=512x384 option, or something? Or is that > too difficult? There is a flag in the panel XML file for that: <game-mode type="bool">true</game-mode>. If you set the flag to false, the panel should be in a window and not in full screen. This flag has no effect on the RPI because there is no window in console mode. > > Anyway, to me you have put real life back into 'fgpanel'! Thanks > again... > > Regards, Geoff. Regards, -- \||/ There are only 10 kinds of people: /~ ~\ -Those who understand binary |@ @| -Those who don't |-oooO----(_)---Oooo---------------------------------------| Gaetan Allaert Key server : https://keyserver2.pgp.com/vkd/GetWelcomeScreen.event Key ID : 55472127 |