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From: Geoff M. <ub...@ge...> - 2016-12-14 19:27:55
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Hi Gaetan, What a great idea, being able to run 'fgpanel' on my Raspberry Pi2... To my surprise, I have managed to compile current OSG/SG/FG, and thus fgpanel, using the fgmeta dnc script, in Raspbian 8, jessie, but obviously not yet with your updated source... And obviously without Qt5... but only a warning... But when I try to run ./fgpanel I get - freeglut (.fgpanel): OpenGL GLX extension not supported by display ':0.0' So obviously, I have to do more RPI2 setup... maybe use 'startx' or something... or some other drivers... need help! Do you, or others, have some pointers on getting this to work in RPI2... I note, in reviewing your modified fgpanel CMakeLists.txt you use - find_path(BCMHOST_INCLUDE_DIR NAMES bcm_host.h PATHS /opt/vc/include NO_DEFAULT_PATH ) to later decide if we are in RPI? I can see this file does exist in my RPI2 system... so that seems positive... It would be absolutely great if say the c172p panel was displayed on RPI2 as I fly in fgfs in other machines on my LAN... I certainly hope this is merged... But need help... on list, or direct... thanks... Regards, Geoff. PS: Also, which panel file do you use? On 13/12/16 15:21, Gaétan Allaert wrote: > Hi, > > I put the new code of FGPanel in a branch ready to be merged: > https://sourceforge.net/p/flightgear/flightgear/merge-requests/61/ > > Can this code be merged for the next release of FlightGear? > > Thanks, > > Gaetan > > On Sun, 30 Oct 2016 21:47:24 +0000 > James Turner <zak...@ma...> wrote: > >>> On 30 Oct 2016, at 20:32, Torsten Dreyer <To...@t3...> wrote: >>> >>> excellent, thats great news. I have just downloaded the sources >>> from your link and try to find some time and give it a try. I am >>> somewhat busy preparing for the fsweekend so I might not have a >>> chance for feedback before next week. >>> >>> If all runs nicely (and I have no doublt it will), I can merge it >>> into the main fightgear code base. >> Yes, that sounds excellent. >> >> Aside form PLIB / PUI, which I am working to replace, the panel code >> and the HUD code are the two major places in FG which use OpenGL 1 >> (there’s some other places, but those are ones that really affect >> us). I made some start on converting the HUD to use modern OpenGL >> drawing (collecting lines into arrays) but having the panel code >> fixed is really beneficial. >> >> Kind regards, >> James >> >> |