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From: Renk T. <tho...@jy...> - 2014-01-08 11:11:43
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> To us rembrandt, when enable, can (must ?) be customized according to > the texture, 3D modeling and Aircraft specifications. That makes no sense whatsoever to me. General rendering configuration settings affect every element of the scene, not only the aircraft you're in. The aircraft I am in should conceptually not determine how the runway looks. We don't have aircraft which have a high quality model shader switch that on by default either and leave it to the user to switch this off. Such behavior has not only the potential to jam a user's system without warning if the GPU can't handle the shader which the plane enables, but also it makes debugging rendering problems a mess, since nobody would be expecting that an airplane overrides settings made in the GUI. Basically, you're optimizing settings on your machine and assume you can code them into the plane because they'll work everywhere else. And that's just not what happens. So in my opinion, rendering parameters do not belong into aircraft files - they should be set by the user in the GUI, and there's good reasons to do it that way. * Thorsten |