|
From: Michael <scr...@ya...> - 2013-12-23 13:07:57
|
Trying to compile as below I get:
[ 86%] Building CXX object src/osgEarthQt/CMakeFiles/osgEarthQt.dir/moc_ViewerWidget.cpp.o
In file included from /media/DATA/FGFS/osgearthbuild/src/osgEarthQt/../../../osgearth/src/osgEarthQt/ViewerWidget:26:0,
from /media/DATA/FGFS/osgearthbuild/src/osgEarthQt/moc_ViewerWidget.cpp:9:
/usr/include/osgQt/GraphicsWindowQt:18:30: fatal error: QtOpenGL/QGLWidget: No such file or directory
compilation terminated.
Anyone could help me on Ubuntu with download&compile script?
Thanks
________________________________
From: Jeff Biggs <jef...@si...>
To: fli...@li...
Sent: Thursday, December 12, 2013 3:24 PM
Subject: [Flightgear-devel] osgEarth integration into FG 3.0
I have made a few changes to the osgEarth / FG integration per
suggestions from the forum. Implementation goals were to
minimize the source change footprint but does touch FG, Simgear
and fgData. Please consider for incorporation into FG 3.0.
thanks,
jeff
Summary of changes:
* moved osgEarth config dialog. Dialog is now accessed from View->Rendering Options as a button under the Scenery block.
* Placing it here may be a bit to subtle for users to find but it might be a good way to lightly introduce the functionality. An improvement would be use clear distinction between running with osgEarth vs the set of scenery options (e.g. Animated jetways, Random buildings, etc.) where those options were disabled and vise versa.
* osgEarth config dialog screenshot: http://simperative.com/biggs/FgOsgEarth/OsgEarthConfigDlg.jpg
* Rendering Options with osgEarth dialog screenshot : http://simperative.com/biggs/FgOsgEarth/RenderingOptionsWithOsgEarth.jpg
* corrected directory creation permissions
* moved osgEarth file cache to fg_home
* concern - osgEarth file cache size on disk can grow quite large and will not be obvious to many users. Would be nice to have UI options to monitor and clean up.
* added osgEarth terrain engine driver selection to dialog
* Hooray and ludomotico have located and improved build for cross platform support
Not currently supporting:
* automated builds
* dependency on osgEarthHooray was kind enough to put this wiki article together as a help for building (http://wiki.flightgear.org/Building_FlightGear_with_osgEarth_Integration). The article references a 2.12 build, the latest build are in the branches below.
Here are the links to 2.99 ("next") FG / osgEarth port current state:
depends on osgearth-2.5
git clone -v -b osgearth-2.5 https://github.com/gwaldron/osgearth.git osgearth
There is an additional optional dependency on the OSG collada loader which is probably not built which can be used to load individual KML models.
simgear, flightgear
git clone -v -b 2.99-OsgEarthIntegration gi...@gi...:fg/simgear-osgearth.git simgear
git clone -v -b 2.99-OsgEarthIntegration gi...@gi...:fg/flightgear-osgearth.git flightgear
since fgdata is quite large, I can provide a patch (minimal size) if needed
git clone -v -b 2.99-OsgEarthIntegration gi...@gi...:fg/fgdata-osgearth.git fgdata
fgrun (windows only) - shows world airfields, not just those locally available
git clone -v -b 2.99-OsgEarthIntegration gi...@gi...:fg/fgrun-osgearth.git fgrun
--
Jeff Biggs
------------------------------------------------------------------------------
Rapidly troubleshoot problems before they affect your business. Most IT
organizations don't have a clear picture of how application performance
affects their revenue. With AppDynamics, you get 100% visibility into your
Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro!
http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk
_______________________________________________
Flightgear-devel mailing list
Fli...@li...
https://lists.sourceforge.net/lists/listinfo/flightgear-devel |