From: Tomash B. <tom...@gm...> - 2013-11-15 13:47:44
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2013/11/15 Gijs de Rooy <gij...@ho...> > It's better to resize the images in advance, so FlightGear doesn't have to > spend resources on that each time it loads the texture. ;-) > Does such automatic resize happen only once, or every time the object is shown? Also, what is preferred: to stretch the texture, or to add pixels and adjust UV map to not use them (had bad experience with UV maps in Blender 2.68 - doesn't seem to work at all)? I think the only wrong texture we have is https://github.com/kroki/tu154b/blob/future/Instruments-3d/com/digit_2.png(width is 48). What would be your advise? -- Tomash Brechko |