From: Emilian H. <emi...@gm...> - 2013-02-21 10:32:45
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On Wednesday, February 20, 2013 08:44:24 Renk Thorsten wrote: ..... > > 1) Black skies: This may either be skydome unloading which I can't reproduce > (but we should have a property preventing that, I don't know if it's set > only by Advanced Weather, if not then this is a Basic Weather problem, not > a shader issue) or actually the correct behaviour - if you have 50 m > visibility in a 300 m thick fog layer, you're 6 attenuation length down, so > the amount of light reaching the ground is just exp(-6) ~ 2 permille of > that reaches the top of the layer. Which gives you a pretty dark sky. If > dense fog is to appear white, it can't be a very thick layer. > .... > Thanks, > > * Thorsten This should be easily fixable by having the atmospheric scattering checkbox set the value of: /sim/rendering/minimum-sky-visibility to 0, and returning it to the default value when unchecked. |