From: Stuart B. <stu...@gm...> - 2012-04-14 11:08:44
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-Stuart On 14 Apr 2012, at 11:06, James Turner wrote: > On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: >> But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. > > Ah, sorry, I agree this is unlikely :) > > Unless people are counting each rivet head ... maybe they are! The reason for having such a large normal map was to provide sufficient resolution that the rivets are visible. Any smaller and they appear as a raised line instead IIRC. I like the idea of resizing textures at model loading time a lot. The other option would be to switch the shader off. Presumably that would not load the normal map into the GPU. Stuart |