From: Curtis O. <cur...@gm...> - 2012-02-28 00:28:18
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Interesting -- if smoke is also going the wrong way, maybe a bug was recently introduced with wind/environment? On Mon, Feb 27, 2012 at 3:09 PM, D-NXKT wrote: > Hello, > > just checked the orientation of the windturbine.ac and windsock.ac(windsock > is working correct) with blender: > windsock in +y > |---- > | > | > --- > windturbine in -y > > | > |-| > | | > | > | > -- > That's correct, because the windsock faces out of the wind and the turbine > into the wind. > The animation of both in the xml-Files is absolute identical. > --> both are working properly if they have the same orientation (I assume > windsock has 0; haven't checked that)! > > But there is still this issue with smoke. Smoke is drifting for ALL wind > directions into the wind. Maybe this is another story because it is > related to > the particlesystem: > ... <program> > <fluid>air</fluid> > <gravity>true</gravity> > <wind>true</wind> > </program> > </particlesystem> > But at the moment I don't know where the "drift" is made in the code. > > Best Regards > D-NXKT > > > > > > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org |