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From: Mathias F. <Mat...@gm...> - 2011-12-28 15:58:21
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Hi, On Tuesday, December 27, 2011 10:49:07 Erik Hofman wrote: > Actually for the F-16 I did not switch because of compression but > because livery switching is almost instant while the previous textures > is took about 10 seconds to switch from internal view to external for > the first time. That's too long. Hmm, if precompressed textures help here, may be nvidias driver has problems compressing textures on the fly? Can you try to short circuit SGSceneFeatures::setTextureCompression() to see if this helps for the long hangs? If so we could make the use of thexture compression customizable? > I would be very pleased to use another texture format that has the same > effect though. Well, I am not sure what is better then. Use precompressed textures that cannot be read from one driver or uncompressed ones having these unacceptable hangs. Both is not acceptable IMO. Mathias |