From: Eftychios E. <eft...@gm...> - 2011-11-05 10:51:44
|
Hi Roland, It seems the ATC-ML Model is geared towards Controlling other FG players. What is needed in a TWR simulator is the controller to give instructions to 1 or more pilots which will control multiple a/c. The pilot will only input limited instructions to the plane and the plane should act accordingly. It will not be expected of the pilot to land the plane or take off. >From my limited knowledge of FG what needs to be done is the following a) A UI to Instantiate Planes and control them as per the list below. This perhaps can be done by using JSBSIM to simulate their flight and send the data to an MP server. Same UI can be used to control vehicles on the movement area. b) Another instance will connect to the MP server and use a simple TOWER A/C, no need for radar screens in TWR Control. Most work is done visually and the controller needs to scan the area continuously. I believe FG can be configured to provide a 360 view c) After the plane is established on final it should be able to land on its own with no user intervention. I hope now it is clearer. If someone is interested then please email me and we can discuss this further. Regards, Efty On Sat, Nov 5, 2011 at 1:49 AM, Roland Häder <r.h...@gm...> wrote: > On Sat, 2011-11-05 at 01:05 +0200, Eftychios Eftychiou wrote: > > Hi Roland, > > > > What I am proposing is a Tower Control Simulator for the Controller and > not > > the Pilot. > > Typically in such cases one or more "pilots" will control several > airplanes > > according to instructions provide to them from the controller. > > Depending on the type of control different instructions might be given > and > > so forth. > > > > Some of the features should be the following > > a) ability to control multiple airplanes > > By Control I mean the following but not limited to heading, cleared > > altitude/level, rate of climb/descent, heading to a waypoint, instruct > > plane to perform a specific instrument approach procedure or proceed > > visually if requested by pilot, force a go-around, the plane should be > able > > to land on its own. > > b) ability to control vehicles in the airport, ie simulate runway > > incursions , maintenance work etc > > c) simulate emergencies unusual situations ie, flapless approach, engine > > failure, bird strike etc > > > > Anyway the above is not a complete list of what a proper tower simulator > > should be from the controllers perspective but as a proof of concept i > > would say that A and B are a must. > > > > Regards, > > Efty > Yes, maybe most of those features are already implemented in the ATC-ML > model. Please take a look at these screen shots which I made with latest > GIT: > > http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-023.png > http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-024.png > http://flightgear.mxchange.org/pub/screenshots-master/fgfs-screen-026.png > > It may not show all features, but it shows e.g. that you handle multiple > airplanes. So maybe just this "aircraft" needs some extending/expanding > or some missing features being added and not a whole simulation based in > FGFS needs to be written. > > The controls in 023.png are for sending pre-defined messages to a pilot > (or some to all airmen). The last shows (upper right corner) a screen > when you have clicked on one pilot name (from the list in 023.png) or on > empty space (e.g. to send it to all airmen). > > Regards, > Roland > > > > ------------------------------------------------------------------------------ > RSA(R) Conference 2012 > Save $700 by Nov 18 > Register now > http://p.sf.net/sfu/rsa-sfdev2dev1 > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > |