|
From: James T. <zak...@ma...> - 2011-10-24 07:56:47
|
On 24 Oct 2011, at 08:46, tho...@jy... wrote: > I've now tested a few more things: There are still some issues with ocean > tiles left - I *think* throwing in more vertices will fix this, or > Emilian's hack of testing point altitude against layer altitude rather > than doing trigonometry. I've committed the first part of the code changes to SGOceanTile to increase the number - I"m still deciding the best place to control the value. In the short term, you can hack the default values in SGOceanTile.cxx (right at the bottom, latPoints / lonPoints default to 5) and see if this magically improves things or not. James |