From: Torsten D. <To...@t3...> - 2011-06-04 13:02:17
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> I've pushed a code change to be able to control the amount of light > scattering (or absorption) of the fog by adjusting > the /rendering/scene/scattering property. A value of 1.0 is full > scattering and a value of 0.0 is full absorption (unrealistic). The > default is set to 0.8 now. Erik, prop->tie("/environment/relative-humidity",SGRawValuePointer<float>(&_humidity)); is probably not a good idea since the FGEnvironment ties to this property, too (and it's the system that "owns" aka calculates this property. You should use getNode() and getDoubleValue() instead. Torsten |