From: Gary C. <gar...@gm...> - 2011-04-30 18:23:22
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Just read about ApiTrace, a new OpenGL debugging tool, on Phoronix. See article at http://zrusin.blogspot.com/2011/04/apitrace.html. It's quite an amazing tool, consisting of a tracer library and a full featured replay GUI. You can replay the trace, examine any state, look at shaders and textures, change things on the fly, etc. It worked fine on some lesser programs I tried (a roller coaster program and a homegrown 3D model viewer for Orbiter spacecraft), but FlightGear has defeated it so far. The trace is captured without problems, but the GUI crashes after a while - most likely due to running out of memory (I only have 3G, and just starting up FlightGear gave around a 40M compressed trace file). Has anyone else had success with this? I'd like to debug FlightGear shaders on ATI hardware with it, they're still a little iffy. Of course there are about a million other uses. Gary |