From: Emilian H. <emi...@gm...> - 2011-04-30 12:42:54
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On another note, for a case like the village house presented in the wiki I would suggest another aproach: Better make the windows separate faces, and just give them emission at night with the material animation. (a couple of extra vertices are way less resource hungry compared to a 256x256 part of a texture ;) ). Switching the whole texture is good for big buildings that have illuminated facades, not just the windows. And that would better be achieved with the lightmap effect (which can use a lower resolution lightmap compared to the main texture), combined with the emission method for windows and other features where that's needed. That would make a better usage of textures and reduce the needed resources. Again just my o.o2RON Emilian. |