From: Heiko S. <aei...@ya...> - 2011-03-28 11:13:36
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Hi, >>About: An aircraft flying in the alps reflecting very visible the ocean >>doesn't look realistic. >>Won't it be possible to select the reflection according to the terrain >>under, it is done with some particule animations (helicopter), it is >>possible to make it with the reflecting system. >>I know that Gerard did experiment it, unfortunately i havn't found the >>example. >>It just want to include a Nasal script, since the terrain under is not >>exposed within a property. I don't think it is possible, as the shader system doesn't allow dynamic switching between different cubemaps. And then, when ever the aircraft is flying above a small spot of water it would switch to ocean-cubemap- even in the alps. Better would be a realtime environment map. (like the reflections on the water in MSFS X or X-Plane) But this needs render-texture support and will probably have some impact on perfomance. Heiko |