From: Curtis O. <cur...@gm...> - 2011-02-10 21:56:08
|
Hi Chris, I turned on normals and they are all pointing outwards on both halves of my model. It looks good in blender, but when I export it to 3ds and open it up in osgviewer, the mirrored half is still inside out. Curt. On Thu, Feb 10, 2011 at 3:45 PM, Chris Wilkinson wrote: > Hey Curt, > > This is the process I use in Blender 2.49 - its slightly different but > similar for Blender 2.5x > > Use face select mode, select the faces you need to flip, and in 'mesh > tools' click 'flip normals', then re-save your model - that *should* do the > trick. > > Another useful trick is to click 'show normals' - you'll then see a small > blue line extending from the centre of each face in the positive direction - > if the normals point inward then they need to be flipped. The normal size > can be changed if they are too hard to see. > > Regards, > > Chris Wilkinson, YBBN/BNE. > > ------------------------------ > *From:* Curtis Olson <cur...@gm...> > *To:* FlightGear developers discussions < > fli...@li...> > *Sent:* Fri, 11 February, 2011 7:24:32 AM > *Subject:* [Flightgear-devel] Blender question? > > I have a hopefully quick question. I've generated a 3d model mesh in ac3d > format. I'm doing this from a perl script and I posted some pictures and > details of the actual model here: > http://www.flightgear.org/blogs/curt/uas/misc/3d-modelling-with-perl/ > > My script just generates the left half of the model. I assumed I could > just import this into blender, duplicate the half and mirror it and produce > the whole model. I'm new to blender, but I managed to duplicate the side > and mirror it and the mesh looks perfect. > > My problem is that when I export the full model, the mirrored half is black > from the outside. When I look inside of it, it's shaded properly. It > appears that when I mirrored the surface, the face ordering didn't change so > the mirrored half is inside out. I've been trying every possible > face/normal/edge option I can find in blender and haven't been able to > figure out how to get my faces back the right way. The original half of > course looks just fine. > > It's probably something super simple, but I've googled and haven't found > the right set of keywords I guess. Is there an easy way to get all my faces > the right way so both sides of my model are right side out and look correct? > > Thanks, > > Curt. > -- > Curtis Olson: > http://www.atiak.com - http://aem.umn.edu/~uav/ > http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/<http://www.flightgear.org/blogs/category/personal/curt/> > > > > > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/<http://www.flightgear.org/blogs/category/personal/curt/> |