From: Arnt K. <ar...@c2...> - 2011-01-18 19:40:40
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On Tue, 18 Jan 2011 12:55:38 -0600, Curtis wrote in message <AAN...@ma...>: > On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote: > > > Hi guys , I've been experimenting with the reflection effect ... > > I don't know who originally added them , but could someone with > > write access set the Aircraft/Generic/Effects/CubeMaps' textures to > > correct texture sizes so Flightgear doesn't have to rescale them > > every load ? > > > > Hi Syd, > > I haven't seen that anyone has bit on your request. I agree there > are a lot of weird texture sizes in there (256x257, etc.) > > If you wanted to resize them, I would be willing to commit them to the > repository. Then we are each only partially responsible if they get > screwed up and we can blame the other guy. :-) > > Is there an alpha layer to these textures (I'm guessing not) ... if > there is no alpha layer, then resizing them should be pretty > straightforward ... but I hesitate because I don't know if they are > carefully designed to mesh together and if resizing them could screw > that up? On the other hand, if OSG is resizing them on the fly, then > it's probably using a really dumb algorithm, so we should be ok. I > almost (but not quite) talked myself into just doing it all > myself. :-) I'll still commit them if someone else wants to resize > them. ..that probably means first do a full git checkout so I can build FG-git/FG-2.2 and use it to test my resizing stunts and check out that FG-2.0 bug I found, how much disk space do I need now? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. |