From: Thorsten R. <tr...@ph...> - 2010-10-26 07:51:46
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>> Paris has been a heavy scenery for a long time, but in the >> latest GIT it >> seems as if it is becoming unusable. I am getting 9 or 10 >> FPS in >> multithreading mode. A FGFS version of a couple of months >> ago dropped my >> FPS over Paris on the same system to about 12-15. >> Performance seems to >> have degraded a little bit. > > Paris scenery is not really well done- every texture file has a alpha > layer in, even if it is not necessary. > > Another cause is the .xml-animation. The more .xml in the scenery the > more worse fps is. In my eyes it is a big issue and prevents good and > detailed sceneries. Unfortunately that's no bug as I have understood... To my mind, the issue is not if the scenery is efficiently done or not, but that it is handled different by present-dat GIT and by 2.0.0 (or older GIT), and that the newer versions become slower even with graphics goodies like urban shader are switched off. I *suspect* this may be related with the performance differences I see between local weather running with 2.0.0 or GIT - both Paris and local weather having to do with a large number of (non-random) models being present in the scenery. Doesn't help much in terms of a solution though... Cheers, * Thorsten |