From: Erik H. <er...@eh...> - 2010-09-12 09:09:10
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On Thu, 2010-09-09 at 10:26 +0300, tho...@jy... wrote: > You misunderstood - I don't want to set the properties directly (far too > complicated to recompute all that in Nasal), I would like to pass an > argument to the existing code that modifies the way the light is created > by desaturating and darkening it. There is now support for a /rendering/scene/saturation property in git which if set to 1.0 (default) sets the colors as before and when set to 0.0 turns everything dark. Erik |