From: Erik H. <er...@eh...> - 2010-02-12 12:01:21
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Tim Moore wrote: > That's not a problem. Color values are allowed to be any value and are > clamped at the end of the pipeline. However, we do some other clamping > so that the appearance isn't too different when shaders are turned on. > We have a general lighting problem: our ambient, diffuse and specular > colors often add up to more than 1.0, which means that the diffuse > shading can be completely washed out. Are you saying that ambient + diffuse + specular added together may not exceed 1.0? I alway thought their maximum value was 1.0 (also for individual channels). Erik |