From: Erik H. <er...@eh...> - 2010-02-08 16:18:15
|
John Denker wrote: > More generally: Have there been any design decisions > made as to what functions should continue to work > during pause, and which should not? This is a fundamental discussion that often separates the home simulation use and professional simulators. So far concentration has gone into the first I guess, but the second would not exclude the first (while the first might exclude the second). > Even more generally: To what extent is FG thread-safe? > At one extreme, is this merely an aspiration for the > distant future? At the other extreme, is this an > established fact and requirement? Are there perhaps > bits that are known to be thread-safe, and can be > threaded, so long as we stay away from the naughty > bits? Is the answer different for MSVC versus Linux? FlightGear is not thread safe, simply because it uses OpenGL. Parts of it can work with threads though, and some already do. Erik |