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From: Erik H. <eh...@ba...> - 2010-01-05 08:16:38
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Update of /var/cvs/FlightGear-0.9/data/Aircraft/f16/Models/Armament/Weapons/M61A1 In directory baron.flightgear.org:/tmp/cvs-serv19421/Models/Armament/Weapons/M61A1 Added Files: bullet-submodel.xml bullet-submodel2.xml flack.ac flack.rgb flack.xml puff.ac puff.rgb smoke.xml splash.ac splash.rgb splash.xml tracer.ac tracer.xml Log Message: jorg van der venne: * Navigation lights work again (thanks to Alexis Bory) * various 3d model fixes with regard to missing references (thanks to Alexis Bory) * New livery for the FACH (thanks to Pavel) * f16 directory has been restructured * renewed AIM-9 3d model (AIM-9L) * new AIM-9L_dummy 3d model (RNLAF etc) * new AIM-9_smokewinder 3d model * added more instrument/panel lighting to the 3d cockpit for night flying activities. known issues: - AIM-9* currently have no textures. - Cockpit needs an height-adjustable ACESII ejection seat. - Shared instruments ($FG_ROOT/Aircraft/Instruments-3d) have varying panel/instruments-norm lighting color schemes (rwr and standby-adi for example) --- NEW FILE "bullet-submodel.xml" --- <?xml version="1.0"?> <PropertyList> <submodel> <name>bullet splash</name> <model>Aircraft/f16/Models/Armament/Weapons/M61A1/flack.xml</model> <speed>0</speed> <repeat>false</repeat> <delay>0</delay> <count>1</count> <x-offset>0</x-offset> <y-offset>0</y-offset> <z-offset>0</z-offset> <yaw-offset>0</yaw-offset> <pitch-offset>0</pitch-offset> <eda>100</eda> <wind>false</wind> <buoyancy>32.1</buoyancy> <aero-stabilised>false</aero-stabilised> <fuse-range>0</fuse-range> <life>6</life> </submodel> </PropertyList> --- NEW FILE "bullet-submodel2.xml" --- <?xml version="1.0"?> <PropertyList> <submodel> <name>bullet splash</name> <model>Aircraft/f16/Models/Armament/Weapons/M61A1/splash.xml</model> <speed>0</speed> <repeat>false</repeat> <delay>0</delay> <count>1</count> <x-offset>0</x-offset> <y-offset>0</y-offset> <z-offset>0</z-offset> <yaw-offset>0</yaw-offset> <pitch-offset>0</pitch-offset> <eda>100</eda> <wind>false</wind> <buoyancy>32.1</buoyancy> <aero-stabilised>false</aero-stabilised> <fuse-range>0</fuse-range> <life>3</life> </submodel> </PropertyList> --- NEW FILE "flack.ac" --- AC3Db MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0 0 0 shi 10 trans 0 OBJECT world kids 1 OBJECT poly name "rect" texture "flack.rgb" crease 45.000000 numvert 4 1.98 -1.98 8.65485e-08 -1.98 -1.98 -8.65485e-08 -1.98 1.98 -8.65485e-08 1.98 1.98 8.65485e-08 numsurf 2 SURF 0x20 mat 0 refs 3 3 0 1 1 1 0 0 0 0 SURF 0x20 mat 0 refs 3 1 1 0 3 0 1 2 1 1 kids 0 --- NEW BINARY FILE "flack.rgb" --- --- NEW FILE "flack.xml" --- <?xml version="1.0"?> <!-- Flack burst (cannon impact), by Dave Culp --> <PropertyList> <path>flack.ac</path> <animation> <type>billboard</type> <spherical>true</spherical> </animation> </PropertyList> --- NEW FILE "puff.ac" --- AC3Db MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0 0 0 shi 10 trans 0 OBJECT world kids 1 OBJECT poly name "puff" loc 0 -3.35276e-009 0 texture "puff.rgb" crease 61.000000 numvert 13 0.225 0 0 0.194856 0.1125 0 0.1125 0.194856 0 -1.3411e-008 0.225 0 -0.1125 0.194856 0 -0.194856 0.1125 0 -0.225 -2.01166e-008 0 -0.194856 -0.1125 0 -0.1125 -0.194856 0 2.68221e-008 -0.225 0 0.1125 -0.194856 0 0.194856 -0.1125 0 0 0 0 numsurf 12 SURF 0x20 mat 0 refs 3 0 0.78125 0.53125 1 0.743046 0.667969 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 1 0.743046 0.667969 2 0.638672 0.768054 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 2 0.638672 0.768054 3 0.496094 0.804688 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 3 0.496094 0.804688 4 0.353516 0.768054 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 4 0.353516 0.768054 5 0.249141 0.667969 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 5 0.249141 0.667969 6 0.210938 0.53125 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 6 0.210938 0.53125 7 0.249141 0.394531 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 7 0.249141 0.394531 8 0.353516 0.294446 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 8 0.353516 0.294446 9 0.496094 0.257813 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 9 0.496094 0.257813 10 0.638672 0.294446 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 10 0.638672 0.294446 11 0.743046 0.394531 12 0.496094 0.53125 SURF 0x20 mat 0 refs 3 11 0.743046 0.394531 0 0.78125 0.53125 12 0.496094 0.53125 kids 0 --- NEW BINARY FILE "puff.rgb" --- --- NEW FILE "smoke.xml" --- <?xml version="1.0"?> <PropertyList> <path>puff.ac</path> <animation> <type>billboard</type> <spherical>true</spherical> </animation> <animation> <type>scale</type> <object-name>puff</object-name> <property>sim/time/elapsed-sec</property> <offset>-0.5</offset> <x-min>0.1</x-min> <y-min>0.1</y-min> <z-min>0.1</z-min> <x-factor>4.0</x-factor> <y-factor>4.0</y-factor> <z-factor>4.0</z-factor> </animation> <animation> <type>blend</type> <object-name>puff</object-name> <property>sim/time/elapsed-sec</property> <factor>0.6</factor> <!-- <offset>0.8</offset> --> <min>0.1</min> <max>1</max> </animation> </PropertyList> --- NEW FILE "splash.ac" --- AC3Db MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 1 1 1 spec 0 0 0 shi 0 trans 0 MATERIAL "ac3dmat14" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0 0 0 shi 0 trans 0 OBJECT world kids 1 OBJECT poly name "splash" loc -0.00999996 0.54 2.98023e-08 crease 45.000000 numvert 24 0.166772 4.46 -4.47129e-08 0.117925 4.46 -0.117925 4.65661e-09 4.46 -0.166772 -0.117925 4.46 -0.117925 -0.166772 4.46 -2.98023e-08 -0.117925 4.46 0.117925 -3.35276e-08 4.46 0.166772 0.117925 4.46 0.117925 0.729 -0.54 -9.498e-08 0.515481 -0.54 -0.515481 1.22935e-07 -0.54 -0.729 -0.515481 -0.54 -0.515481 -0.729 -0.54 -2.98023e-08 -0.515481 -0.54 0.515481 -5.12227e-08 -0.54 0.729 0.515481 -0.54 0.515481 1 0.54 -1.19209e-07 0.707107 0.54 -0.707107 1.78814e-07 0.54 -1 -0.707107 0.54 -0.707107 -1 0.54 -2.98023e-08 -0.707107 0.54 0.707107 -5.96046e-08 0.54 1 0.707107 0.54 0.707107 numsurf 16 SURF 0x0 mat 1 refs 4 16 0.125 1 0 0.125 0 7 0 0 23 0 1 SURF 0x0 mat 1 refs 4 17 0.25 1 1 0.25 0 0 0.125 0 16 0.125 1 SURF 0x0 mat 1 refs 4 18 0.375 1 2 0.375 0 1 0.25 0 17 0.25 1 SURF 0x0 mat 1 refs 4 19 0.5 1 3 0.5 0 2 0.375 0 18 0.375 1 SURF 0x0 mat 1 refs 4 20 0.625 1 4 0.625 0 3 0.5 0 19 0.5 1 SURF 0x0 mat 1 refs 4 21 0.75 1 5 0.75 0 4 0.625 0 20 0.625 1 SURF 0x0 mat 1 refs 4 22 0.875 1 6 0.875 0 5 0.75 0 21 0.75 1 SURF 0x0 mat 1 refs 4 23 1 1 7 1 0 6 0.875 0 22 0.875 1 SURF 0x0 mat 0 refs 4 23 0 1 15 0 0 8 0.125 0 16 0.125 1 SURF 0x0 mat 0 refs 4 16 0.125 1 8 0.125 0 9 0.25 0 17 0.25 1 SURF 0x0 mat 0 refs 4 17 0.25 1 9 0.25 0 10 0.375 0 18 0.375 1 SURF 0x0 mat 0 refs 4 18 0.375 1 10 0.375 0 11 0.5 0 19 0.5 1 SURF 0x0 mat 0 refs 4 19 0.5 1 11 0.5 0 12 0.625 0 20 0.625 1 SURF 0x0 mat 0 refs 4 20 0.625 1 12 0.625 0 13 0.75 0 21 0.75 1 SURF 0x0 mat 0 refs 4 21 0.75 1 13 0.75 0 14 0.875 0 22 0.875 1 SURF 0x0 mat 0 refs 4 22 0.875 1 14 0.875 0 15 1 0 23 1 1 kids 0 --- NEW BINARY FILE "splash.rgb" --- --- NEW FILE "splash.xml" --- <?xml version="1.0"?> <PropertyList> <path>splash.ac</path> <animation> <type>blend</type> <object-name>splash</object-name> <property>sim/time/elapsed-sec</property> <factor>0.2</factor> <min>0</min> <max>1</max> </animation> </PropertyList> --- NEW FILE "tracer.ac" --- AC3Db MATERIAL "ac3dmat1" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0 OBJECT world kids 1 OBJECT poly name "trace" crease 45.000000 numvert 7 -20 0.02 -0.034642 -20 -0.02 -0.034644 -20 -0.04 0 -20 -0.02 0.034642 -20 0.02 0.034644 -20 0.04 0 0 0 0 numsurf 9 SURF 0x0 mat 0 refs 3 0 0 0 6 0 0 1 0 0 SURF 0x0 mat 0 refs 3 1 0 0 6 0 0 2 0 0 SURF 0x0 mat 0 refs 3 2 0 0 6 0 0 3 0 0 SURF 0x0 mat 0 refs 3 3 0 0 6 0 0 4 0 0 SURF 0x0 mat 0 refs 3 4 0 0 6 0 0 5 0 0 SURF 0x0 mat 0 refs 3 6 0 0 0 0 0 5 0 0 SURF 0x0 mat 0 refs 3 0 0 0 1 0 0 5 0 0 SURF 0x0 mat 0 refs 3 2 0 0 3 0 0 4 0 0 SURF 0x0 mat 0 refs 4 1 0 0 2 0 0 4 0 0 5 0 0 kids 0 --- NEW FILE "tracer.xml" --- <?xml version="1.0"?> <PropertyList> <path>tracer.ac</path> <animation> <type>dist-scale</type> <name>7.62 tracer</name> <object-name>trace</object-name> <interpolation> <entry> <ind>0</ind> <dep>0.2</dep> </entry> <entry> <ind>400</ind> <dep>10</dep> </entry> <entry> <ind>1000</ind> <dep>0</dep> </entry> </interpolation> </animation> </PropertyList> |