From: Ron J. <wi...@je...> - 2009-12-15 16:53:18
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On Tue, 2009-12-15 at 10:25 -0600, Curtis Olson wrote: > Hi, > > I'm looking for a developer who can help me get over the hump with > animating and AC3d model. This model is of a human figure. It is a > very basic/simple model, but unfortunately I don't have permission to > openly share it. I can send someone a private copy though if there is > someone willing to help me out. (Again, the model is nothing special, > you guys would look at it and say we have better figures already in > FlightGear, I just haven't been given permission to post it on the > world wide web.) I'm getting hung up trying to find the correct x,y,z > locations for limb animation. In flightgear, are the coordinates we > specify as the center point of rotation global (i.e. relative to the > whole model?) Or are they relative to the local coordinate system of > the sub-component? Since this is a simple human figure, there is some > cascading / grouping I want to maintain ... i.e. a shoulder rotation > and then an elbow rotation. Coordinates are in ac3d units centered about the origin of the model. > I looked at the Osprey and see that some really amazing cascading > animations are definitely possible in FlightGear, I just haven't quite > sorted out coordinate systems. Is there anyone with ac3d model > animation experience who'd be willing to take a quick look at this and > help nudge me in the right direction? > > Thanks in advance, > > Curt. I will take a look and give you some hints, but won't be around my e-mail for the next 8 hours or so... Ron |