From: Yon U. <yon...@gm...> - 2008-11-29 19:39:24
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Hi, On Sat, Nov 29, 2008 at 1:41 AM, Tim Moore <ti...@re...> wrote: > Yon Uriarte wrote: > > Hi, > > > logstream.cxx: > > Modified a bit the logstream implementation to avoid (stack) descent > > down into (iostream) hell if we are not logging anything anyway. As it > > is right now, it happily builds the string to print (iostream hell, deep > > stacks, strings new/delete/copy) and then discards it. I´ve counted over > > half a million calls to sglog() before the scenery is fully loaded (cant > > remember with what configuration, more on config below). > > Also, the global logstream is initialized once at startup > > (constructors, struct ignore_me), no need to check everytime it is > > called if it's initialized. Maybe if sglog() is used in any global > > constructor it could happen that it is not initialized and crash, so > > please, dont use it in the global constructors ;) > I've reworked the logstream changes a bit and checked this in. Thanks. Nice. It is still doing a pointless function call. > > > Tim > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |