From: Erik H. <er...@eh...> - 2008-10-30 13:54:40
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Csaba Halász wrote: > On Thu, Oct 30, 2008 at 12:36 PM, James Turner <zak...@ma...> wrote: >> Trying to test this patch, getting a different hang (sort of) now, >> where the program is halting on a 'throw' inside OSG - in the Qt image >> loader, trying to load the C172's clock.rgb. I'm using the OSG 2.6.0 >> sources, and I seem to recall there was an issue with the Quicktime >> image loader that you had to work around - is this it? > > Yes. With more recent OSG the QT loader is not used for loading rgb > files anymore. Just a quick hunch that might be totally unrelated, but I noticed some textures are not a power of two (128, 256, 512, 1024, etc pixels). OSG tries to convert these textures to a power of two, but maybe the test that tries to determine if that is necessary doesn't work properly on MacOS? Erik |