From: Vladimir K. <vl...@gm...> - 2008-10-23 13:09:22
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Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat *pos ); is sort of hack, assuming everything is happening inside cabin, or it's just sources enumerator, which pass through a <map> of loaded sounds updating their positions ? Of course I can play around with code using debugger, but I guess it's easier to ask here. :-) > >> As far as I know - You're the developer of current FG sound >> subsystem. > > Yes and no, Curtis started the sound code and I added the configurable > effects manager (FGFX) > > To be honest I've not looked at the code for too long to get a quick > answer to the problem right now.. > > Erik |