From: gerard r. <gh...@gm...> - 2008-08-13 15:07:54
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On mer 13 août 2008, Melchior FRANZ wrote: > * gerard robin -- Wednesday 13 August 2008: > > This was, to understand and to show the difference, and to open the > > discussion about it :) > > Sure. I didn't mean to imply that anything of that fixes your problem. > But it would have been silly to talk about problems with the particle > system, and to completely ignore a handful of potential or actual bugs > in the demo files, no matter how related the bugs are. I don't find > that very Off Topic. :-P > > The commented out texture and the disabled gravity, however, will > certainly explain some of the differences in your screenshots. > > m. > Sure, the additional texture reduce the ugly square shape, and probably compensate some missing OSG features, regarding an automatic texture build. cf textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_26 DataVariance STATIC wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR mag_filter LINEAR maxAnisotropy 1 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE } No change, about the correction gravity error (probably because the life time is short). -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " |