From: AJ M. <aj-...@ad...> - 2007-07-11 12:20:31
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On Wednesday 11 July 2007 12:59, gh.robin wrote: > Compression animation is costly and not very useful to be seen in an MP > environment, so it could be only seen on the user/pilot side. Is that really true though? Consider especially how many MP aircraft are visible at any one time; even at a comparatively busy airport like KSFO, there are very few aircraft being animated, with a very limited list of properties. I would be very surprised indeed if such animations were causing a significant slowdown, but I'm willing to be corrected by a graphics guru... Much more significant I'd guess is the fact that some of our models are at last becoming nicely detailed and necessarily texture heavy. The mechanism to deal with this is already in place, just not much used; one can create an "AI" version of the aircraft. I will do this for the Bocian, which is reasonably texture heavy (and will get "heavier", for which I make no apologies whatsoever). Since the bulk of the textures are for internal details, the AI model can look identical from the outside but be much less disruptive in an MP environment. Cheers, AJ PS, with OSG we can use JPEG textures, which give a drastic texture size reduction... |