From: Durk T. <d.t...@xs...> - 2007-07-07 09:33:43
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On Saturday 07 July 2007 11:16, Thomas F=F6rster wrote: > Am Samstag 07 Juli 2007 09:41 schrieb Vivian Meazza: > > OK so it's 2 features, not 1 bug - excellent. I also noted that the rou= te > > taken from parking to active runway seemed a bit odd, but then I compar= ed > > our taxiways to those on Google Earth - we seem to have bits missing > > alongside 28L, which explains that. Not good for our default airport > > though. > > The route finding is extremely simple. It just calculates the shortest way > between 2 points (in terms of travel distance) of the ground network. The > ground network is a directed graph though. Probably there are some > invisible "one-ways" in it. I just checked using taxidraw. There are some taxiroutes missing, thus=20 preventing traffic to follow the shortest route. I'm working on it. > It might be possible to make the way finding more clever (e.g. penalize > runway crossings etc.), but this would need a more sophisticated groundne= t, > with more node types (i.e. holding positions) than now. Which might be a > good idea anyway. > Eventually, that would be the plan. Before we can do this, we need to have= =20 more sophistcation in the ground network, and consequently, also in it's=20 principal design tool; taxidraw. Part of that is going to be my summer / fall project. Cheers, Durk |