From: gh.robin <gh....@la...> - 2007-05-18 11:45:17
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On Thu 17 May 2007 22:28, Tim Moore wrote: SNIP > It's hard to assign a meaning to these times in isolation, except to > note that 16 milliseconds total is the magic number that gives you a > frame rate of 60hz. The large cull time indicates poor scene graph > layout; possibly there's a problem with transparent objects in your > beautiful cockpit :) The large draw time vs. gpu time shows that the > scene and model geometry could be grouped in larger batches. > > > I get ThreadingModel : SingleThreaded , is it right ? > > Yes; I've forced all the OSG operations into one thread to start with. > There is a lot of flexibility in that area, and we'll try multithreading > things on multiprocessor machines. > > > Here a snapshot of the Stats http://perso.orange.fr/GRTux/OSG-Stat.jpg > > > > Regards > > Thanks! I'd love to know the details of that (aircraft, location, ...) > > Tim > > That Aircraft is an old (achieved) model Crusader F-8E from my French Air N= avy=20 Models collection (which suit to to French Carrier Foch). the Low FPS performance and that large cull (you point the finger on it)=20 represent, to me, the average performances i get compared to every others= =20 aircraft which are there into FG, more or less according the model. So it is, for me, a measurement tool. Regards =2D-=20 G=E9rard |