From: Richard B. <Ric...@be...> - 2007-05-18 08:00:17
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> Martin Spott wrote: > > "gh.robin" wrote: > >=20 > >> With FlightGear-0.9.11-pre1 it is something strange =20 > >> we have Flying Carriers. > >=20 > > The carrier is correct - sea level is wrong :-)) >=20 > Wait for the tide to come in. >=20 > Jon >=20 I presume this is to do with the fact that the sea is modelled as a few huge flat polys whose surfaces have a significant "altitude" change between the centres and the vertices.=20 AFAIK this has not changed since the very early days of FG, but since we now all have graphics cards that are 2-3 orders of magnitude faster than when FG started, is now the time to increase the number of polys in the ocean? A reduction in the edge length of a factor of 3 would reduce the surface height variation by a factor of ~3, and increase the poly count in the ocean by a factor of 9, which I believe should be acceptable. Unfortunately, I have no idea where so start poking around in the codebase to do this though. Richard |