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From: Stewart A. <san...@sy...> - 2007-01-24 19:53:37
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Hi everybody,
I have been working on some Star Trek shuttlecraft and the runabout to fly
instead of the ufo saucer, for 2 years (off and on).
While I know most of you are dedicated to wing-based aircraft, I am sure there
are others who like to fly around just for the scenery.
I have finally reached a point where I can call it done, with only some
flight-handling details remaining.
So I have a few questions:
Is there a programmer's guide to nasal and xml?
How can I modify a factor-property to get only the integer?
example in Models/danube.xml :
<animation>
<type>material</type>
<object-name>Mesh.ImpulseGlow</object-name>
<emission>
<factor-prop>/velocities/airspeed-kt</factor-prop>
<red>0.0002</red>
</emission>
</animation>
doesn't work when airspeed is negative.
2nd:
Does the ufo flight model have any variables I can set, to Detect the ground
and stay above it?
3rd:
Does the ufo flight model support vertical take offs and landings?
(I see reactor jets in the harrier model, but ...)
4th:
material emissions do not cast light on nearby surfaces. Are there other light
sources available?
5th, an observation:
It seems there is a ceiling at 262410 ft. above which, there is no black space.
No, I don't expect to fly to the moon, but it would be cool to see the earth
from space. ;)
Screenshots and downloadable files are at:
http://www.geocities.com/sandreas41/flightgear_aircraft.html
My thanks to Melchior for the bo105 files to learn animation from, and for the
blender-textured-lights tutorial.
Stewart
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