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From: Nick W. <ni...@li...> - 2007-01-06 17:55:33
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On Saturday 06 January 2007 17:39, Durk Talsma wrote: > On Saturday 06 January 2007 17:01, Nick Warne wrote: > > http://sourceforge.net/mailarchive/forum.php?thread_id=31357778&forum_id= > >47 269 > > > > YEAH!!! Mathias committed changes today - it is FIXED! > > > > Thank you very much, Mathias :-) > > > > Nick > > Cool! I had a quick look myself, and got something similar to what you > observed (latest CVS HEAD version), but I only confirm sofar that this > happened after a reset. I've been currently too busy with other things > today to do more extensive testing though. > > But, this looks good. I'll try a new recompile, and see how things are > looking now. > > Thanks for reporting b.t.w. It could have been I was seeing it more pronounced, as comparatively my machine is low spec (Athlon 1.2GHz, FX5500, 1.5Gb ram) and 6 years old. I have also found per chance that my frame rate has now increased by quite a lot in certain areas, and as I used to get 18/19 normally, I now hit 24/25 in some situations. Whether this patch did it, or the other cvs commits today, I do not know. But I can confirm I get no issues at all now - all AI aircraft are effectively 'non solid' and I can fly straight through them. Thanks for hard work, Nick |