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From: Durk T. <d.t...@xs...> - 2007-01-06 08:53:34
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On Saturday 06 January 2007 01:27, Maik Justus wrote: > Hi Nick, > > I think the AI-Objects (multiplayer Aircrafts are such things) in the > ground-cache cause this behavior. > @Mathias: I know, that you are working on optimizing the ground-cache > for such things. Is it much effort, to disable the AI-Aircrafts in the > groundcache up to that? > > Best regards, > Maik > I doubt wether that's really causing the problem. The AI part of the AI models code regularly spawns new AI models on top of each other at those airports for which we don't have a ground network yet. In current CVS (HEAD) there is an example of this at Frankfurt am Main airport (EDDF). Please have a look at EDDF with AIModels / traffic manager activated and see if you have similar problems. There's a possibility that some of the latest changes in the FlightGear code are causing this, but I can't check right now, as I'm recompiling the whole source tree to get the latest simgear changes in. Again, there's also a possibility that Multiplayer AIModel aircraft are treated differently than AI AIModel aircraft, but I'm not familiar enough with the multiplayer code to know that for sure. B.t.w., I got your patch. I'm not sure I have time to review and commit this weekend though. Cheers, Durk |