From: Curtis O. <cur...@gm...> - 2006-11-29 21:13:18
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On 11/28/06, Tim Moore <ti...@re...> wrote: > Well, not so great. At SFO at night in the UFO I see a decrease from > about 60fps with the existing lights to 43 with the OSG version. I > suspect the slowdown is very dependent on processor speed; I hadn't > noticed it on another computer using the debug builds. Although the > distance attenuation does look nicer, you might want to hold off > integrating my patch until I investigate further :) Ok, I can hold off ... I do agree they generally look really nice. I was confused about what the array of view options (sprites, enhanced lights, etc.) did with respect to this new patch ... I tried a few different combinations and could really figure it out. It would be nice to get this all sorted out and make it clear what the different options do or don't do and how they play together. It would also be nice to somehow maintain some sort of form of the original sprite based lighting as a fall back for people that don't have the HP to run the new OSG lights. Another thing that would be nice is to be able to keep the sprite based mechanism so that lights have fuzzy (rather than hard) edges as they are rendered. Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d |