From: Vivian M. <viv...@li...> - 2006-11-20 19:44:54
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Mathias Fr=F6hlich >=20 > On Sunday 19 November 2006 01:56, Vivian Meazza wrote: > > It's not a bug - it's a feature - OSG implements AC3D point lights. = I > can't > > work out how to control them, but I'm sure they will come in useful = at > some > > point. > Ahh, really! > The vixen has a ac3d light? > I reimplemented that light in the ac3d reader because the previous = ac3d > loader > in osg did implement that too. > That would explain that effect ... >=20 The plib loader didn't honour the "light" token, so I didn't bother to remove it (I was using it during construction). Potentially it could be useful, if we could type in parameters in the .ac file that the loader = could use in addition to location. The default values aren't particularly = useful, but we almost have a taxi/landing light ready made. Of course, the AC3D light might have to be incorporated into the scenegraph: currently it = only illuminates the ac model only. Anyway, I'm sure that there are more important real bugs to remove. The quick fix (already in cvs) is to remove the light :-) Thanks=20 V.=20 |