|
From: Mathias <Mat...@gm...> - 2006-08-11 21:43:54
|
Hi,
while debugging Maik's multiplayer problems, Olaf and I experienced some
problems in groudnetwork.cxx.
At the end of the FGGroundNetwork::trance() there are two pop_back's where the
second one poped an non existent last entry from the routesStack vector.
We tried to avoid poping in that case by an if (!routesStack.empty()) guard in
from of that pop_back. But with that we got some other problems in
FGTaxiRoute::next() ...
If we revert groundnetwork.cxx to the previous revision, those problems were
gone.
Any ideas?
Greetings
Mathias
|