From: Melchior F. <mf...@ao...> - 2006-08-04 14:26:16
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* Curtis L. Olson -- Friday 04 August 2006 15:34: > I will point out that while it's possible to force the YF-23 into this > extreme state, if you fly it in a more normal range, it behaves pretty > normally. Not for me. I actually noticed the problems during "normal" flight. I chased the KA6 and, because (unlike in real life) there's no indication how far it's still away, I was a tad too fast when I noticed it coming nearer and nearer. I tried to fly some narrow curves, but unlike in all other fgfs aircraft, this didn't decelerate, but *accelerate*. Of course, I'm not a pilot, and in real life there'd be a FCS with g-limiter, and my body would warn me earlier, too, but that's no excuse. Unfortunately, we don't have a single halfway modern fighter in fgfs, that is not totally broken. The F16 is pathetic and unusable since JSBSim 2.0. The hunter/seahawk work nicely, but aren't exactly modern. > So personally I think the YF-23 is a pretty fun plane to fly, > even if it isn't 100% perfect. Sorry, no offense to Lee -- it's still very well done 3D model wise, but I find it a bit embarrassing to show off in the NTPS. I'm not even sure if this is an old bug or if it's caused by later YASim changes. I don't remember ever having seen such unrealistic behavior, and I used to fly the YF23 a lot at times. m. |