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From: Curtis L. O. <cur...@fl...> - 2006-05-26 16:03:56
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Martin Doege wrote: > However, calculating the tide for a given coordinate is probably the > lesser problem here (one can use xtide's output for reference, etc.) > My main issue is whether the visualization of the tidal effects can > somehow be done with e.g. a Nasal script (good) or by extensively > modifying the FG engine itself (not so good, since the FG/SimGear > source code is pretty abstract and not very well-commented IMHO) You would almost have to redo the scenery in the areas with ocean coverage to include the ocean floor elevation, then draw the ocean as a seperate layer that can be moved up and down exposing more or less of the terrain. The trick maybe to find a good sea floor elevation database that is reasonably compatible with SRTM, and mesh the two data sets seamlessly. Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d |