From: Jon S. <li...@st...> - 2006-05-19 12:37:12
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Frederic Bouvier wrote: > The author of the conversion said that it is reasonably fast with a GeForce 440 > MX, that has a GeForce2 core. In fact, the placement of object has been > optimised to group these models with the same texture. Jon changed his export > procedure for that. And objects are shared, that means there is only one > occurence in memory for each, and with recent texture management improvement > made by Melchior, Erik and me, there is only one texture change to display all > 2400+ models in the tile. So it is equivalent to a single big model. The export script needed changing anyway - it had reached the stage where it wouldn't run. It now exports shared and static models in 2 seperate stages, each optimised for the type being processed (treating shared models in the same way as static ones ate LOTS of ram, and made the script fall over). > And the Paris scenery is not finished. I have a whole bunch of models to send to > Jon. Keep them coming :-) Jon |