From: Dave C. <dav...@co...> - 2006-05-11 16:43:20
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On Thursday 11 May 2006 11:08 am, Steve Hosgood wrote: > Things are becoming a bit more transparent. Trouble is, an aircraft > modeller usually starts by knowing just physical parameters (location of > wings and things, location of tail, rudder etc along with amount of > dihedral, angle of incidence of wing). Deriving the parameters like "yaw > moment due to beta" and other such magic numbers from physical > parameters is going to be pretty non-trivial. You can use "common numbers" from some hard to find sources. To get fancy you can use DATCOM+ to calculate them. > Hence the existance of Aeromatic I presume. Yes, that takes the pain out of getting a good first cut at a config file. You can tweak stuff afterwards. > And that's fair enough, having a "compiler" that takes "high level > language" (a description of the physical layout of a plane) and compiles > it down to "assembly languuage" (the 20 or so entries in the > <aerodynamics> section). Look at it this way. The process of getting an FDM to model a particular aircraft can be broken down into 3 steps: 1) define the airplane parts 2) define the effects of the airplane parts 3) render the airplane state during simulation Using YASim you do step 1, and YASim does steps 2 and 3. Using JSBSim you do steps 1 and 2, and JSBSim does step 3. The two methods each have their own advantages. > However, it doesn't seem possible to specify > the things I was griping about to Aeromatic (wing incidence, dihedral, > vertical dispacement of rudder w.r.t centerline etc). You don't specify the measurements, you specify the effects. (Except wing incidence). Dave |