|
From: Greg & L. <wad...@co...> - 2006-05-05 01:16:11
|
I am working on a project that requires visualization of two drones flying
in formation. Both drones are driven by an external source via native-fdm
sockets. Even though both drones are being fed identical kinematics, I
experience jitter between the drone models. The faster the drones move,
causes an increase in jitter. The drones are displayed together via
multiplayer mode using two pc platforms. I sure would appreciate any
idea/suggestions on how I may eliminate the jitter problem. The following
is the startup sequence that I use for both drones.
PC1: fgfs --airport-id=KVPS --aircraft=drone1 --fdm=external
--callsign=Drone1
--native-fdm=socket,in,50,,5600,udp
--multiplay=out,25,194.27.165.230,5503
--multiplay=in,25,194.27.165.220,5502
PC2: fgfs -airport-id=KVPS -aircraft=drone2 -fdm=external -callsign=Drone2
--native-fdm=socket,in,50,,5601,udp
--multiplay=in,25,194.27.165.230,5503
--multiplay=out,25,194.27.165.220,5502
Thanks Gregory
|