From: Lee E. <le...@sp...> - 2006-03-28 21:38:30
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On Tuesday 28 March 2006 16:20, Tiago Gusm=E3o wrote: > Hi > > I'm trying to use particles (there was an older thread), > basically they're working, but they're attached to the > aircraft, which makes them not very useful. > > Here are a few screenshots: > > http://gusmao.home.sapo.pt/p1.jpg > http://gusmao.home.sapo.pt/p2.jpg > http://gusmao.home.sapo.pt/p3.jpg > > if i roll the aircraft, the particles will rotate along, and > so on. > > I mailed Luca Masera (he developed particles in the past) and > he has a different approach, He attaches the particle system > to the scene root and modified the particle system so the > emmiter moves with the aircraft, but not the referential. > > A few screenshots of his work: > > http://myweb.tiscali.co.uk/vmeazza/FlightGear/snapshot%20-%201 >.jpg > http://myweb.tiscali.co.uk/vmeazza/FlightGear/snapshot%20-%202 >.jpg > > Unfortunately it seems his code is lost. > But it had a problem, when the aircraft switched tiles, the > referential was no longer valid. I'm thinking maybe this > problem could be solved by calculating an equivalent > referential when the tile changes. This is currently the big > problem, and suggestions are welcome. > > I also think it would be nice to have the particle systems > available as animations and that's my current approach but > alternatives are welcome. > > Cheers, > Tiago Hi Tiago, I can't offer any practical help or advice but a working particle=20 system for FG would be great and could be useful in many areas. I hope you stick with it and work something out :) LeeE |