From: Josh B. <jba...@at...> - 2006-03-20 23:16:29
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Arnt Karlsen wrote: > On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message > <441...@at...>: > > >>Markus Barenhoff wrote: >> >>>· "Berndt, Jon S" <Jon...@es...> wrote: >>> >>> >>>>If I'm not mistaken, the open source 3D modeing tool has been used >>>>to develop 3D models for FlightGear. Correct? Can the 3D models >>>>simply be opened in Blender? >>> >>>yes, there is a script for import/export ac3d files (mostly used in >>>flightgear). >>> >>>cu markus >>> >> >>And they are included with the binary distribution of Blender. > > > ..can Blender now do _parametric_ modelling? (Essentially "drawing by > typing in model part sizes eg gear strut diameters etc, rather than > messing around with some rodent.") > Yeah, sort of. Whenever you are moving or resizing something, you can type "nx.09-" for instance to do whatever on the x axis to a factor of -.09. So to move something 40cm along the z axis: "gz.4". (the n is redundant if you specify an axis) To scale something to twice it's size on only the x and y axis, but not the z, you would type: "sZ2" The - can go anywhere after you hit the n key. You just have to be aware of the starting dimensions of new meshes as Blender creates them. Most objects have a side length or diameter of 2m, and I believe that the heights are all 2m as well. Josh |