|
From: Torsten D. <to...@t3...> - 2006-02-18 16:14:30
|
> Nope. They work differently. You have to use normal model animations > like rotate, spin, and translate based on properties. 3D instruments are > no different than flaps, landing gear or any other model part. The only > apparent difference is that they are typically (but not necessarily) > stored in a different file for reusability. OK - so how can I reuse an external RPM model to get their animations from different properties? I need this for quite a few instruments: RPM, fuel qty, alternator amps, CHT, EGT, oil temp, Overboost indicator doubling the xml files and replacing a string is not a big deal, but not a very elegant way I think. Torsten |