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From: Curtis L. O. <cur...@fl...> - 2006-02-17 20:29:18
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Erik Hofman wrote:
> Curtis L. Olson wrote:
>
>> Is there a way to change that (or at least have an option for the
>> original behavior.) Solid points look a lot better on all the
>> monitors and resolutions I've tried.
>
>
> In renderer.cxx:
> if ( SGIsOpenGLExtensionSupported("GL_ARB_point_sprite") ||
> SGIsOpenGLExtensionSupported("GL_NV_point_sprite") )
> {}
>
> But please make it an option rather than removing the code, the point
> sprites are better than anything I have seen before.
Can we control the size of the sprites? It appears that what we are
drawing is subpixel size so it flickers in and out depending on how the
floating point math rounds out.
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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