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From: David L. <dav...@nt...> - 2006-02-17 01:31:01
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David Luff writes:
> Melchior FRANZ writes:
> >
> > The jumps were always there in SDL. I got used to them -- only David's
> > remark reminded me that this should really get fixed.
> >If the new code
> > causes crashes then we should try to find the reason. Reverting the
> > input.cxx change only hides the true cause. Any useful backtrace on
> > that? ("killed" doesn't tell me anything.) :-/
> >
>
> I know, I know, but I don't have a -g version handy at the moment. Recompile probably won't finish tonight...
>
OK, it was my fault, machine out of memory. I guess all the scenery paging due to shifting the view around so much pushed it over the edge.
The input patch + your patch works fine - the view jump present in the original patch is fixed.
Now I'm going to bed...
Cheers - Dave
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