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From: Diogo K. <dk...@bs...> - 2006-01-26 21:19:52
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Erik Hofman wrote: > Ok, I've added support for point sprites. I does indeed increase the > framerate in my PC. > I find this a rather peculiar extension though. Especially since SGI > has > always been using point sprites without naming them. > > You know, there's this thing about points, if you rotate at any given > angle, them you still see the same shape... I'm getting square lights with GL_POINT_SPRITE just like if GL_POINT_SMOOTH is disabled. Actually looks like the GL_POINT_SMOOTH state is always disabled when GL_POINT_SPRITE is enabled. Is that expected? The performance problem is gone though. I'm using the binary nvidia 81.78 driver with a Geforce3. Diogo |