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From: Alex R. <ro...@sy...> - 2006-01-26 18:42:24
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enables GL_POINT_SMOOTH and runs just fine on my nvidia card without the need to enable GL_POINT_SPRITE. so it's something else we do along the way that gets the driver in a very confused state. btw, if i understand correctly GL_POINT_SMOOTH is supposed to give you round points instead of square ones (GL_FASTEST/GL_NICEST hints refer to the most efficient/correct option, while GL_DONT_CARE means the client has no preference). GL_POINT_SPRITE will also let you map a texture across a point sprite if GL_COORD_REPLACE is enabled. still trying to figure out the real reason why the nvidia driver is slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more about openGL then i ever wanted to know). --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | |